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FX声音设计合成器 – UVI Soundbank Whoosh FX v1.1.2 for Falcon

11.2021 | 1.40 GB

Whoosh FX 由声音设计师创建并为声音设计师创建,是一个易于掌握但功能强大的工具,用于生成各种运动、风和 whoosh 类型的效果。设置持续时间,自定义 3 个离散层,其中包含空气、电气、火金属、管弦乐、水、风等类别的深度选择的噪音和纹理声音,选择包络预设或用鼠标绘制它们,添加运动、多普勒效果,使用变形元音滤波器变换您的声音,并添加录音室级效果,包括卷积器、数字均衡器、延迟、IR 混响、限制器等。 Whoosh FX 在清晰直观的界面中提供了丰富的功能集,可轻松生成从用于动态图形、电视和电影的同步音效到用于音乐和环境应用的丰富、移动音床的所有内容。

Whoosh FX 的核心是 3 个声源:Noise、Texture 1 和 Texture 2。这 3 个声源是完全可配置的,具有控制幅度和滤波器的离散包络(在 UI 中心可见)、多模式滤波器、立体声放置、倾斜、音高和电平控制,帮助您快速创建各种不同的声音。

Noise 层包含 11 种合成噪声可供选择,包括 Band、S+H、Violet、Blue、White、Pink、Brown、Lorenz、Rossler、Logistic 和 Sinus,同时 Texture 1 和 2 层添加了多种专用的选择专为 Whoosh FX 创建的现场录音和合成声源。声音按类别组织,包括空气、失真、电、火、Fx、材料、金属、马达、噪音、管弦乐、摇滚、闪光、合成、水和风,并且可以按 +/- 24 个半音独立调高。
每一层都可以有一个独特的滤波器模式(LP、Comb 或 HP)和截止频率,并且可以单独或一次性编辑。选择底部的 Sources 选项卡,您将找到噪声和纹理类型的控件以及特定于图层的参数,例如平移、倾斜、俯仰和宽度。纹理 1 和 2 都包括随机化和撤消按钮,允许机会灵感和快速返回以防您越界。

此版本需要 R2R Falcon。

 

Created by and for sound designers, Whoosh FX is an easy-to-master yet powerful tool for generating all manner of movement, wind and whoosh-type effects. Set duration, customize 3 discrete layers with a deep selection of noises and textural sounds with categories including air, electrical, fire metal, orchestral, water, wind and more, choose envelope presets or draw them in with your mouse, add movement, doppler effects, transform your sound with a morphing vowel filter, and add studio-grade effects including convolver, digital EQ, delay, IR reverb, limiter and more. Whoosh FX offers a deep feature set packed in a clear and intuitive interface, easily yielding everything from synchronized sound effects for motion graphics, television and films to rich, moving soundbeds for musical and environmental applications.

At the heart of Whoosh FX are 3 sound sources: Noise, Texture 1, and Texture 2. These 3 sources are fully-configurable, with discrete envelopes controlling amplitude and filter (seen in the center of the UI), multi-mode filters, stereo placement, tilt, pitch and level controls, helping you quickly create a huge variety of different sounds.

The Noise layer contains 11 types of synthesized noise to choose from including Band, S+H, Violet, Blue, White, Pink, Brown, Lorenz, Rossler, Logistic and Sinus, meanwhile the Texture 1 and 2 layers add a wide selection of dedicated field recordings and synthesized sound sources created specifically for Whoosh FX. Sounds are organized by category and include Air, Distorted, Electricity, Fire, Fx, Material, Metal, Motor, Noise, Orchestral, Rock, Sparkle, Synth, Water and Wind, and can be independently pitched by +/- 24 semitones.
Each layer can have a unique filter mode (LP, Comb or HP) and cutoff frequency, and can be edited individually or all at once. Selecting the Sources tab at the bottom you’ll find controls for the noise and texture types along with layer-specific parameters such as pan, tilt, pitch, and width. Texture 1 and 2 both include Randomize and Undo buttons allowing for chance inspiration and a quick way back in case you overstep.

This release requires R2R Falcon.

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