
FANTASTiC | 2026年6月13日 | 802 MB
KONTAKT – 802 MB
Artefacts, Noise and Electric Character(人工制品、噪音与电子特质)
FIELD是通过对不可见信号的深入探索而创作的。
在数月的时间里,我们使用检波器、Soma Ether、接触式麦克风、电话听筒及其他非传统录音方法,采集了大量电子和电磁信号源。由此产生了一大批原始的、极具特色的声音素材——由干扰、辐射、人工制品、噪音和陌生波形所塑造。
从这批档案中,最具特色的声音被精心挑选并塑造成一款可演奏的乐器。FIELD的核心是三个独立插槽,允许组合和平衡不同的音源。每个插槽都可调节音高、八度和音量,打开从微妙张力、不稳定的音调存在到密集电子纹理的广阔频谱。
失真、比特压缩、滤波、混响和包络塑形等附加控制可进一步微调,同时保留音源的原始特质。
FIELD由变化、不可见能量、信号与破坏所定义。它功能多样,但绝不平庸——人工制品、噪音和鲜明的电子特质始终是其声音的一部分。
乐器类型
一款具有灵活3层引擎的独特合成乐器。
98个音源
FIELD包含98个精心策划的音源,使用检波器、Soma Ether、接触式麦克风、电话听筒及其他非传统录音方法,从各类电子和电磁材料中采集。
声音分为五个类别:
- SUB CURRENT — 黑暗与低频纹理
- LIVE CIRCUIT — 特色电子人工制品
- CONTROLLED — 更偏合成器音色
- DISRUPTIONS — 不稳定且不可预测的声音
- STATIC — 纯噪音素材
53个预设 + 掷骰子功能
FIELD附带53个全面的预设,分为SOFT & NOISY、INSANITY、THRILLING和DEEP ENDING四个类别。
这些预设为广泛的应用场景提供灵感起点——从前沿配乐、悬疑和恐怖到诡异纹理和独特电子铺底,同样适用于电子制作和现代电影音乐。如果你想要意想不到的结果,只需掷骰子即可随机化整个乐器。
主效果器
主控部分提供一套聚焦的全局塑形工具,包括Attack、Decay、Filter、Bitcrush/Drive、Reverb和Gate Stutter,用于进一步控制整体声音。
11种独立混响类型
FIELD包含11种精心挑选的混响类型,提供从微妙深度到独特氛围的广阔空间特性。
ModWheel编程区域
FIELD为最重要的参数提供独立的调制编程区域。通过为每个分配的参数创建独立曲线,你可以精确定义ModWheel在任何位置的响应。
需要KONTAKT 7.10.2或更高版本完整版!
主页:https://cinematique-instruments.com/sites2025/instr_field.php
KONTAKT – 802 MB
Artefacts, Noise and Electric Character
FIELD was created through an extended exploration of invisible signals.
Over the course of several months, we captured a wide range of electronic and electromagnetic sources using geophones, Soma Ether, contact microphones, telephone receivers and other unconventional recording methods. The result was a large collection of raw, highly characteristic sound material — shaped by interference, radiation, artefacts, noise and unfamiliar waveforms.
From this archive, the most distinctive sounds were carefully selected and shaped into a playable instrument. At its core, FIELD offers three independent slots, allowing different sound sources to be combined and balanced. Each slot can be adjusted in pitch, octave and volume, opening a wide spectrum between subtle tension, unstable tonal presence and dense electrical textures.
Additional controls such as distortion, bitcrushing, filtering, reverb and envelope shaping allow further refinement, while preserving the original character of the sources.
FIELD is defined by transformation, by invisible energy, by signal and disruption. It is versatile, yet never neutral — artefacts, noise and a distinctly electric character are always part of its sound.
Instrument Type
A unique synthesized instrument with a flexible 3-layer engine.
98 Sound Sources
FIELD includes 98 carefully curated sound sources, captured from a wide range of electronic and electromagnetic materials using geophones, Soma Ether, contact microphones, telephone receivers and other unconventional recording methods.
The sounds are organized into five categories:
SUB CURRENT for dark and low-end textures, LIVE CIRCUIT for characteristic electric artefacts, CONTROLLED for more synth-like tones, DISRUPTIONS for unstable and unpredictable sounds, and STATIC for pure noise-based material.
53 Presets + Dice Function
FIELD comes with a comprehensive collection of 53 presets, grouped into the categories SOFT & NOISY, INSANITY, THRILLING and DEEP ENDING.
These presets offer inspiring starting points for a wide range of applications — from edgy scoring, suspense and horror to eerie textures and unique electric pads, equally suited for electronic production and modern film music.
And if you are looking for unexpected results, simply roll the dice and randomize the entire instrument.
Main Effects
The master section provides a focused set of global shaping tools, including Attack, Decay, Filter, Bitcrush/Drive, Reverb and a Gate Stutter for further control over the overall sound.
11 Separate Reverb Types
FIELD includes 11 carefully selected reverb types, offering a wide range of spatial characters — from subtle depth to more distinctive atmospheres.
ModWheel Programming Area
FIELD offers an individual modulation programming area for the most important parameters. By creating separate curves for each assigned parameter, you can precisely define what happens at any point of the ModWheel movement.
KONTAKT 7.10.2 OR LATER FULL VERSION REQUIRED!
