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Channel Robot DuoTone Collection v2.0 WIN

Team R2R | 2023.07.16 | 20 MB

DuoTone Collection 将 DuoTone 2 系列中的所有 8 种效果捆绑在一起 – 具有共享安装程序和序列号,以便于访问和设置。 更不用说折扣价了。 现在我们已经提到了,目前价值 284.00 美元,仅售 180.00 美元,因此节省了超过 100.00 美元。

每个 DuoTone 插件都使用我们独特的音频路由方法,为您提供一种全新的效果处理方式。 DuoTone 效果共享一种通用的音频路由方法,因此当您学习如何使用一个插件时,您就已经掌握了所有这些插件。 每个 DuoTone 插件都会接收入站音频,应用音量控制,然后将音频信号分成三个独立的路径:A 通道、B 通道和 Dry 通道

Dry 通道就是这样 – 不应用任何效果,但您可以添加固定延迟(对于那些双轨效果)及其自己的音量(增益)控制。

A 通道和 B 通道具有相似的布局,每个通道都以参数均衡器开始,具有无限的节点,允许您在进入效果之前根据自己的喜好塑造入站信号,然后是效果本身 – 使用您的所有控件 将永远需要 – 其次是平移控制和独立增益控制。

串联或并联。 DuoTone 效果允许您串联或并联设置。 同时,入站音频同时路由到 A 通道和 B 通道。 在串联中,B 通道被关闭,第二个独立的重复效果(C 效果)被插入到 A 通道中,因此您会依次获得两个效果(A 和 C),每个效果都具有单独的独立配置。

最后,信号被组合到输出部分,您可以再次设置立体声宽度和整体增益。 这种设置可以让您快速轻松地获得微妙或剧烈的音频效果。 DuoTone 效果附带预设系统 – 提供一小组预设来帮助您入门 – 因此您可以在所有项目中保留您喜欢的布局。

双色系列

合唱:DuoTone Chorus 已针对版本 2 进行了彻底重新设计,我们想要一个丰富的合唱,为我们提供来自 70 年代 Roland Chorus 硬件的所有声音。

压缩器:再次 – 对版本 2 进行了完全重新设计。在这里,我们想要一个更灵活和透明的压缩器。

延迟:这次添加了两种延迟方法,真正的乒乓延迟和磁带延迟。

失真:取代 DuoTone Shaper,我们采用了 Shaper 效果并添加了另外两个效果 – Dirt 和 Dist,以获得更多污垢和扭曲的结果

镶边:一种全新的效果,但我们的目标还是我们在硬件系列中找到的那些平滑的模拟镶边

Gate:这里没有太多需要改变的地方,所以我们给了它一个全新的用户界面,然后就这样了。

Phaser:又是一种全新的、更全面的移相器效果方法,对如何生成结果有更多的控制——公平地说,我们在这个方法的控制上可能有点过分了。

Tremolo:这似乎又很好——所以我们更新了用户界面并保持原样。

 

DuoTone Collection is all 8 effects in the DuoTone 2 series bundled together – with a shared installer and serial number for ease of access and setup. Not to mention the discounted price. Well now we’ve mentioned it this is $284.00 of value currently for only $180.00, so that’s a saving of over $100.00.

Each DuoTone plugin uses our unique approach to audio routing to give you a whole new way of working with effects. DuoTone effects share a common approach to audio routing, so when you learn how to use one plugin then you’ve learned them all. Each DuoTone plugin takes the in-bound audio, applies a volume control and then splits the audio signal into three separate paths: the A Channel, the B Channel and the Dry Channel

The Dry channel is just that – no effect applied, but you can add a fixed delay (for those double-tracking effects) and its own volume(gain) control.

The A Channel and the B Channel have similar layouts, each starts with a parametric eq, with unlimited nodes, that allows you to shape the inbound signal to your liking before it enters the effect, then comes the effect itself – with all the controls you will ever need – followed by a pan control and an independent gain control.

Series or Parallel. DuoTone effects allow you to set up in series or parallel. In parallel the inbound audio is routed to both the A Channel and the B Channel at the same time. In series, the B Channel is turned off, and a second independent duplicate effect is inserted into the A Channel, the C Effect, so you get two effects (A and C) one after the other each with separate independent configurations.

Finally the signals are combined onto the output section where again you can set the stereo width and overall gain. This set up allows you to get subtle or drastic audio effects quickly and easily. DuoTone effects come with a preset system – with a small set of presets to get you started – so you can keep your preferred layout across all your projects.

DuoTone Collection

Chorus: The DuoTone Chorus has been completely re-worked for version 2, we wanted a lush chorus that gave us all those sounds from our 70s Roland Chorus hardware.

Compressor: Again – completely reworked for version 2. Here we wanted a more flexible and transparent compressor.

Delay: This time the addition of two more Delay methods, a true-ping-pong delay and a tape delay.

Distortion: Replacing the DuoTone Shaper we took the Shaper effect and added two more – Dirt and Dist for more grimey and distorted results

Flanger: A whole new effect, but again we were aiming at those smooth anolog-y flangers we’d found in our hardware collections

Gate: There wasn’t much to change here, so we gave it an all new UI and left it at that.

Phaser: Again a whole new more comprehensive approach to phaser effects, with a lot more controls over how it generated its results – to be fair we may have gone a bit over the top on the controls with this one.

Tremolo: Again it seemed just fine – so we updated the UI and left it at that.

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