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Boom Library Armageddon Designed WAV

WAV | 24-bit / 96 kHz – 1,97 GB

超乎人类尺度的声学事件

ARMAGEDDON 是一款专业音效库,核心围绕极端规模的自然灾害打造。地震、风暴、雪崩、地形崩塌,以及不可阻挡的环境力量,构成了该音效库的核心。与此同时,精选的“设计类内容”更将尺度推向极致,带来远超现实参考的超大规模事件,却依然能适配专业严肃的后期制作流程。

灭绝级爆炸音效

ARMAGEDDON 聚焦于大规模自然灾害,而非孤立的单个特效。陨石撞击、地震、风暴、雷鸣、地形崩塌及环境破坏等音效,均被设计为占据时空的“持续性事件”,核心强调规模与动态感,而非单一撞击。

喀拉喀托火山爆发之声

喀拉喀托火山爆发是人类记录中最响亮的声音,但160公里外180分贝的强度,以现代电影级品质根本无法录制。该音效库虽以自然灾害声音设计为基础,但部分“设计类内容”特意延伸至超现实的宏伟尺度,只为打造现代电影、电视和游戏所需的震撼冲击力。

天生激进的设计思路

这3100余条音效均经过刻意的高密度、压缩与强化处理,充满力量感。失真与饱和是其音色构成的一部分,而非意外产物。ARMAGEDDON 的核心目标,是赋予音效足够的重量与能量,使其能在现代电影级混音中立足,绝不会被音乐或对白淹没。

多距离尺度呈现

ARMAGEDDON 不仅擅长呈现辽阔、遥远、极具压迫感的事件,同样支持近距离视角。其中的“构建套件(Construction Kit)”包含适合即时细节的素材,让音效设计师能从容驾驭从宏观氛围建立,到近距离物理破坏的全流程。

宏伟的定制事件

“设计类(Designed)”板块超越了自然灾害的范畴,将尺度推向极致。这300余条音效代表着远超现实参考的力量,凭借极致的密度与可控的混沌,带来压倒性的冲击力,专为“单纯自然主义已无法满足需求”的关键场景而生。

贴合画面的声画设计

创作过程中,我们通过广泛的视觉研究来指导音效的时序与动态。通过深入分析大规模灾难影像与环境事件,确保 ARMAGEDDON 无论是作为远景背景力量,还是近距离物理音效层,都能在与画面配合时展现出极佳的说服力。

创作方式解析

ARMAGEDDON 并非基于直接的现场录音,而是依托研究与声音设计驱动。我们研究现实中的灾难影像、环境参考与物理规律,以此剖析动态、时序与规模;进而运用声音设计技术,构建出那些无法安全、或无法以实际手段录制的极限事件。

这款音效库有何独到之处?

ARMAGEDDON 专为从事极端规模创作的音效设计师量身打造。它以自然灾害声音设计为根基,同时包含超大规模的设计类内容,精准满足那些“现实素材无法满足需求”的创作场景。地震、风暴、雷鸣、大规模爆炸等音效,均经过精心调制,确保在电影、高端电视剧、预告片及游戏的现代电影级混音中清晰可辨。

产品负责人 Michael Schwendler 分享了我们打造 ARMAGEDDON 的思路——这是一款聚焦极端规模自然灾害的音效库,其中的大部分声音,在现实中根本无法被直接收录。

从地震、雪崩到巨型风暴与大规模破坏,ARMAGEDDON 所呈现的事件远超日常经验范畴。对我们而言,这就意味着必须用与传统“现场录音主导”的音效库截然不同的思路来推进项目。

兼容软件

这款 BOOM Library 音效库以 WAV 格式呈现,支持导入至所有兼容该格式的专业软件中使用。

嵌入式丰富元数据

为提供最快捷高效的工作流,所有文件均附带详尽的元数据,包括文件描述与关键词,助力快速精准定位所需音效。各类音频管理工具均可读取并处理这些元数据。

符合全新 UCS 标准

官网

https://www.boomlibrary.com/sound-effects/armageddon/

 

 

 

ACOUSTIC EVENTS BEYOND HUMAN SCALE
ARMAGEDDON is a professional sound effects library centred on natural disasters at extreme scale. Earthquakes, storms, avalanches, collapsing terrain, and overwhelming environmental forces form the core of the library. Alongside this, selected designed content pushes into truly gigantic territory, delivering extra-large events that go beyond real-world reference while remaining usable in serious production workflows.

Extinction Level Explosion Sounds
ARMAGEDDON focuses on large-scale natural disasters rather than isolated effects. Meteorite impacts, earthquake sound effects, storm sound effects, thunder, collapsing terrain, and environmental destruction are designed as unfolding events that occupy space and time. The emphasis is on scale and movement, not single impacts.

The Krakatoa Eruption Sound
The Krakatoa eruption was the loudest sound ever recorded, but with 180 dB at 160km distance not recordable in a modern cinematic quality. While the library is grounded in natural disaster sound design, parts of the Designed content deliberately extend into gigantic, beyond-reality scale to achieve impact that modern film, television, and games demand.

Aggressive by Design
These 3,100+ sounds are intentionally dense, compressed, and forceful. Distortion and saturation are part of the sound, not an accident. ARMAGEDDON is built to deliver weight and energy that can hold its place in modern cinematic mixes without being buried by music or dialogue.

Scale at Multiple Distances
Although ARMAGEDDON excels at wide, distant, overwhelming events, it also supports closer perspectives. The Construction Kit includes material suitable for more immediate detail, allowing sound designers to move from large-scale establishing moments to physical, close-up destruction.

Gigantic Designed Events
The Designed section goes beyond natural disaster into truly gigantic scale. These 300+ sounds represent forces that exceed any real-world reference, using extreme density and controlled chaos to deliver overwhelming impact. They are intended for moments where naturalism alone is not enough.

Designed Against Picture
Extensive visual research informed the timing and motion of the sounds. Large-scale disaster footage and environmental events were studied to ensure ARMAGEDDON translates convincingly against picture, whether used as distant forces or closer, more physical layers.

What We Recorded
ARMAGEDDON is driven by research and sound design rather than direct field recording. Real-world disaster footage, environmental references, and physical behaviour were studied to understand motion, timing, and scale. From there, sound design techniques were used to create events that could not be safely or practically recorded.

What’s so special about this library?
ARMAGEDDON is built for sound designers working at extreme scale. While the foundation of the library is natural disaster sound design, it also includes designed content at a gigantic scale for moments that demand more than reality can provide. Earthquake, storm, thunder, and large-scale explosion sound effects are engineered to read clearly in modern cinematic mixes for film, high-end television, trailers, and games.

Product lead Michael Schwendler talks about how we went about creating ARMAGEDDON, a sound effects library built around natural disasters at extreme scale, where so much of the sound is simply impossible to capture.

From earthquakes and avalanches to massive storms and large-scale destruction, ARMAGEDDON tackles events that exist far beyond everyday experience. For us, that meant approaching the project very differently from a traditional field-recording-led library.

COMPATIBLE SOFTWARE
This BOOM Library of creature sounds comes as WAV files, meaning you can import and work with them in any software that can handle this file type.

RICH METADATA EMBEDDED
To provide you with the fastest and easiest workflow possible, all files contain extensive metadata like file description & keywords to quickly find the sounds you’re looking for. Metadata can be read and processed by audio management tools.

ACCORDING TO THE NEW UCS STANDARD

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