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脉冲响应渲染器 Lese Impulse 1.2.1 WIN

Lese推出了一款脉冲响应渲染器:Impulse,这是一款用于卷积渲染的混响脉冲响应软件。

Impulse创建高质量的脉冲响应,供外部卷积混响器使用,它支持多种不同格式的3D几何模型,从几何模型中渲染声学信息,对虚拟空间进行实时的声学模拟。如果你手上没有3D几何模型也没关系,Impulse提供多个3D几何模型示例项目。

Impulse特点:

  • 内置约60种3D几何模型,未来将与制造商合作提供更多模型
  • 根据多个因素对3D几何模型进行分组,简化选择过程
  • 导入3D几何体时自动推断并分配预设,减少手动操作
  • 实时预览声学空间的声音,动态调整参数
  • 支持预录音频或实时输入,适配单声道信号
  • 支持如.obj、.dae、.3ds、.stl多种3D音频格式
  • 计划与主流游戏引擎直接集成,支持SketchUp和CAD导入
  • 界面设计类似于常见的3D编辑器,便于上手
  • 实时模拟声学传播并提供渲染选项
  • 显示波形、频谱图和空间能量图等分析信息
  • 支持单声道、立体声及高质量耳机输出,能够渲染全景声

File size: 17.7 MB

After 4 years of research & experimentation, the end result is the Impulse Engine, a scalable, multi-algorithm acoustic simulation system that’s capable of any sort of reverb-related job with minimal work; We use it in real-time in our plugins like Eigen & Transfer, and now we are offering a piece of standalone software called… Impulse!

Impulse uses very large (or small) amounts of rays that get cast + processed in different ways to simulate sound propagation. It uses multiple types of ray-casting algorithms to do this, including ray tracing, ray inference, and beam tracing.

Ultimately, it uses these algorithms to generate acoustic impulse responses that you can use anywhere you want!

What is Impulse?
Impulse is
An Impulse Response Renderer
Every other reverb system just uses simple networks of delays to simulate reverberation in different spaces, some also use impulse responses (IRs) recorded in the real-world to simulate this. Impulse generates IRs out of digital spaces for you to use in convolution reverbs using technologies like ray tracing & acoustic waveguides.
Any space you can imagine, you can now hear.

Standalone Software
We realized very quickly that Impulse would be too much to work with in the constraints of what different plugin formats could offer. You can use it’s computed impulse responses anywhere, though, and our plugin Eigen already has an Impulse-powered rendering system built-in.

Impulse is not
Hard to use
We knew that Impulse would have to function a lot differently than most audio software (and is used more like a 3D editor than anything), which is why we spent a lot of time perfecting the UI and UX so you can jump in easier. Learn more

Inaccurate
Impulse’s ray tracing propagation system is mathematically equal to the propagation of sound in the real world. Later on, we plan on adding additional simulation algorithms for the edge cases where the

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