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70年代的经典机电键盘 The Phonoloop themkI v1.1.0 KONTAKT

KONTAKT – 9,6 GB

探索老式机器美妙瑕疵的画布
一款源自 70 年代的经典机电键盘,包含 16 个动态层,以及 60 个额外的音效设计素材 —— 这些素材通过 Eurorack 模块和磁带循环对原始素材进行扭曲处理,并辅以共振器和物理建模合成技术制作而成。

 

所有这些都整合在一个支持 MPE(多维表达式)的声音引擎中,该引擎配备两个独立的循环 / 粒子合成核心,既适用于缓慢演变的质感音效,也能处理快速爆发的声音。你还可以通过加载自己的采样进一步扩展其功能。

 

来吧,踏上一段远离常规路径的冒险。

 

对 70 年代经典乐器的探索
长久以来,我们一直希望捕捉这款经典机电乐器的精髓 —— 这里的 “精髓”,包括所有机械咔嗒声、杂音,以及这台已有 50 多年历史的机器所蕴含的美妙瑕疵。

 

起初,我们将其视为 cassette 系列的自然演进,并在此基础上更进一步:16 个动态层、释放音和机械采样 —— 最终所有这些都经过了磁带处理。后来,出于好奇,我们将原始采样加载到 Tapes 引擎中进行尝试 —— 很快,我们就明确了它最终形态的塑造方向。

 

成果如何?一款深度采样、富有表现力的乐器 —— 一个充满不断演变的质感音效的游乐场,所有这些都整合在一个专为探索和实验而设计的声音引擎中。

 

这正是我们所钟爱的样子。

 

两个独立的粒子合成引擎
尽管 themkI 基于 Tapes.01 中引入的引擎构建,但它并非 Tapes.01 的第 2 版。相反,它朝着不同的方向发展,更适合其采样素材。

 

动画模式(在 Tapes 中称为 “群集模式”)如今具备复调调制功能,每个层都运行在独立的引擎上(这也使其支持 MPE)。这种设置允许你将标准复调播放(单音模式)与序列 / 粒子合成模式相结合,或者将两种单音模式、两种序列 / 粒子合成模式相结合。

 

我们还引入了一套乐器模式系统,目前有 16 种模式,旨在保持操作的简便性和趣味性,同时鼓励深入的声音探索。

 

两个独立的音序器
每个层都有自己的 16 步音序器,在动画模式和单音模式下均可使用,在单音模式下它可作为特定音色的修饰器。例如,你可以设置它在 1-3 音上播放一种声源,在 4-6 音上播放另一种声源,每第三个音升高一个八度,每第五个音反向播放,最后几个音失谐,或者为每个音设置独特的采样起始位置。这样的玩法还有很多。

 

再举一个例子,第一层可以演奏带有 70 年代经典灵魂乐风格的单音,而第二层则通过调制轮或 MPE 控制器渐入,以粒子合成的方式扫描波形,或者播放由音色音序器 / 修饰器设置时长和位置的微循环。

 

1.1 版本更新
1.1 版本提高了对比度,增强了可视性,同时新增了界面颜色选项。你可以通过 “选项” 部分右上角的新菜单自定义外观。

 

为了让这款乐器焕发生命力,我们付出了大量努力,多次推倒重来,也从中获得了满满的技术乐趣 —— 我们真心希望它能像启发我们一样,给你带来灵感。

 

你可以查看下面的视频,我们在视频中展示了使用这款乐器的几种方法。

 

DI(直接输入)
通过 Universal Audio 电子管前置放大器和 Apogee Symphony 清晰捕捉。纯净的声音完美呈现每一个细微瑕疵。

 

A 卡座
在学校使用过的老式卡式录音机上录制,增添了明显的噪音(尤其是在瞬态部分)和轻微的饱和感。

 

B 卡座
使用一台故障的波兰老式 Unitra 卡式录音机(与我们在 cassette 系列中使用的相同)捕捉,带来了明显的音高波动和颤音,以及其他磁带瑕疵。

 

规格参数

 

  • 大小:10.50GB(经 NCW 压缩后)
  • 预设:500 个
  • 采样:12507 个
  • 主要素材:

 

  • 干净信号(通过电子管前置放大器的 DI 信号)以及两个在不同卡式录音机上录制的信号(A 卡座、B 卡座)
  • 16 个动态层
  • 16 个动态层释放采样

 

  • 机械采样:

 

  • 6 个动态层
  • 6 个动态层释放采样
  • 4 倍轮循
  • 额外的踏板噪音采样(4 倍轮循)

 

  • 音效设计素材:

 

  • 7 个类别共 60 个声源:叠加、磁带循环、脉冲、机械、切片和单发音
    最多 5 个动态层
  • 噪音采样

 

  • 5 个类别共 126 个噪音采样:硬件、磁带循环、黑胶、工业和自然

 

适用于 Kontakt Player 或 Kontakt 完整版 v7.10.7 及更高版本!

A canvas for exploring the beautiful imperfections of an old machine
An electro-mechanical keyboard classic from the ’70s with 16 dynamic layers, and a set of 60 additional sound design sources created by mangling the original material using Eurorack modules and tape loops, embellished with resonators and physical modelling synthesis.

All of this is housed in an MPE-compatible sound engine with two independent looping / granular cores, designed for both slow, evolving textures and fast bursts of sound. Further expandable by loading your own samples.

Go ahead, embark on an adventure far from well-worn paths.

An exploration of a 70s classic
We’ve long wanted to capture the essence of this electro-mechanical classic – and by essence, we mean all the mechanical clicks, noises, and beautiful imperfections of a machine over 50 years old.

At first, we saw it as a natural evolution of our Cassette series, taken few steps further: 16 dynamic layers, release and mechanical samples – all still passed through tape in the end. Then, out of curiosity, we loaded the raw samples into the Tapes engine and started playing around – and it quickly became clear how we should shape its final form.

The result? A deeply sampled, expressive instrument – a playground of evolving textures, all housed in a sound engine built for discovery and experimentation.

Just the way we like it.

Two independent granular engines
While themkI builds on the engine introduced in Tapes.01, it’s not meant to be version 2. Instead, it takes things in a different direction, better suited to the sampled material.

Animated mode (known as Swarm mode in Tapes) now features polyphonic modulation, with each layer running on its own independent engine (which also makes it MPE compatible). This setup allows you to combine standard polyphonic playback (Single mode) with sequenced / granular, two Single modes or two sequenced / granular.

We’ve also introduced a system of instrument modes, 16 at the moment, designed to keep things simple and fun while still encouraging deep sound exploration.

Two independent sequencers
Each layer has its own 16-step sequencer, available in both Animated and Single mode, where it can act as a voice-specific modifier. For example, you can set it to play one sound source on notes 1–3, another on notes 4–6, shift every third note up an octave, reverse every fifth note, detune the last few notes, or set a unique sample start position per note. The list goes on.

Another example, first layer might play single notes with a classic ’70s soul vibe, while the second is faded in via the mod wheel or an MPE controller, scanning through the waveform in a granular fashion or playing micro-loops with duration and position set by the voice sequencer / modifier.

Update 1.1
Version 1.1 brings sharper contrast for better visibility, along with new GUI colour options. Customise the look using the new menu in the top-right corner of the Options section.

It took a lot of work, plenty of trips back to the drawing board, and a good dose of nerdy joy to bring this instrument to life – and we genuinely hope it’ll inspire you as much as it inspires us.

Feel free to check out the videos below, where we show a few ways to work with the instrument.

DI
Captured clean through a Universal Audio tube preamp and Apogee Symphony. Pristine sound that’s perfect for catching every little imperfection.

Deck A
Recorded on an old cassette deck used in schools, adding noticeable noise (especially on the transients) and a little bit of saturation.

Deck B
Captured using a malfunctioning old Polish Unitra cassette recorder (the same we used in our Cassette series), introducing a healthy dose of wow and flutter, along with other tape imperfections.

Specifications
– 10.50GB Size (after NCW compression)
– 500 Presets
– 12507 Samples
– Main sources:
+ clean (DI through tube preamp) plus two recorded on different cassette decks (deck A, deck B)
+ 16 dynamic layers
+ 16 dynamic layers release samples
– Mechanical samples:
+ 6 dynamic layers
+ 6 dynamic layers release samples
+ 4x round robins
+ additional pedal noise samples with 4x round robins
– Sound design sources:
+ 60 sound sources in 7 categories: stacked, tape loop, pulses, mechanical, slices and one shot
up to 5 dynamic layers
+ Noise samples
– 126 noise samples in 5 categories: hardware, tape loops, vinyl, industrial and natural

Works in Kontakt Player or Kontakt FULL v7.10.7 or higher!

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