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90年代电子游戏时代的混响 Impact Soundworks GameVerb 1.0.1 WIN

File size: 32.3 MB

重温 90 年代电子游戏时代的混响音效。无数经典 SNES(超级任天堂)、N64(任天堂 64)和 PSX(初代 PlayStation)游戏的标志性混响尽在于此。一键触发的游戏级精准预设,搭配可深度自定义的 “极客模式”,能瞬间将任意声音带入你最爱的经典游戏世界。为低保真(lo-fi)作品、电子舞曲(EDM)、数字民谣(digifu)或任何需要复古质感的内容增添独特韵味。

 

复古韵味,DSP(数字信号处理)臻品。
超级任天堂娱乐系统(SNES)、任天堂 64(N64)和初代索尼 PlayStation(PSX)孕育了众多史上最受欢迎的电子游戏原声。当时的程序员们必须在硬件性能极其有限的条件下,通过巧妙的技巧和策略打造丰富的混响效果 —— 他们设计了特殊算法、滤波器和延迟效果,力求占用最少的 CPU 资源。

 

借助 GameVerb,这些巧妙的混响算法不仅被模拟还原,更以现代代码完全重构,让你获得那个年代作曲家和声音设计师所拥有的精准音色与控制感…… 而且使用起来便捷得多。

超级任天堂(Super Nintendo)

SNES 的经典延迟效果。数十种预设任你选择,重现《马里奥》《洛克人 X》《大金刚国度》《最终幻想》等标志性 SNES 游戏系列的音色。通过时间、反馈和声道控制调节效果强度。若需更精细的控制,可进入 “SNES 极客模式”,用滑块调节 FIR(有限脉冲响应)设置 —— 正是这一元素定义了众多经典 SNES 原声的标志性音色。
GameVerb SNES 模式 FIR(有限脉冲响应)

PlayStation( PlayStation)

源自 PSX 的 9 种经典混响,各具独特质感:房间(Room)、小型工作室(Studio Small)、中型工作室(Studio Medium)、大型工作室(Studio Large)、大厅(Hall)、空间回声(Space Echo)、回声(Echo)、延迟(Delay)和半回声(Half Echo)。通过大小、反馈、阻尼和宽度控制,让混响在你的混音中呈现完美状态。

任天堂 64(Nintendo 64)

严格来说,任天堂这款 64 位主机本身没有专属混响,但它提供了基础模块,供开发者自行创建混响效果。

 

为此,我们内置了三种模式。模式 1 是延迟线混响,被《塞尔达传说:时之笛》《超级马里奥 64》《马里奥赛车 64》等众多第一方 EAD(任天堂娱乐分析与开发部)游戏采用。模式 2 利用梳状滤波器还原了超过 100 款经典游戏的混响,包括《马里奥派对 3》《任天堂明星大乱斗》《大金刚 64》《班卓熊大冒险》《星之卡比 64:水晶碎片》等。第三种模式为 GameVerb 独有,将前两种经典模式串联运行。

 

你可以调整预设,或通过时间、反馈、阻尼和梳状输出控制创建专属音色。也可进入 “N64 极客模式”,精细编辑梳状滤波器的每一项参数。

Relive the reverb of the 90s video game generation. The signature reverbs of countless legendary SNES, N64, and PSX games. One-click, game-accurate presets, plus hardcore customizable Geek Modes. Instantly transport any sounds right into the universes of your favorite classic games. Add unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.

Retro Goodness, DSP Perfection.
The Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time. Their programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.

With GameVerb, these ingenious reverb algorithms have been not just emulated, but fully recreated in modern code, giving you the exact sound and control that composers and sound designers of the era had… just a lot more convenient.

Super Nintendo.
The classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy. Dial in the intensity you want with the time, feedback, and channel controls. For even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.
GameVerb SNES Mode FIR

PlayStation.
Nine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo. Use the size, feedback, damping, and width controls to have the reverb sit just right in your mix.

Nintendo 64.
Nintendo’s 64-bit powerhouse didn’t have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.

To this end, we’ve included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.

Tweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail.

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