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鼓机 Algonaut Atlas 2 v2.6.2 [WiN]

Team R2R | 13 November 2025 | 15.2 MB

Algonaut 公司宣布,其旗下用于将采样素材转化为音乐作品的 Atlas 软件迎来重大更新。
Atlas 2 鼓机兼采样管理器新增了多项功能,包括快速强大的鼓组音序器、采样变体 / 人性化引擎,以及全新的内容浏览器 —— 该浏览器可简化鼓组与音序器的管理及重组流程。此外,原版 Atlas 软件各方面均实现了数百项小幅优化。
其中,鼓组音序器从设计之初就兼顾 “高效” 与 “灵活” 两大特性。其设计理念是:保留传统步进音序器(如广受喜爱的 FL Studio 步进音序器)的高效工作流,同时在需要时赋予其钢琴卷帘编辑器般的额外灵活性。灵感涌现时,可快速捕捉创意;随后通过微调各类细节装饰,让节奏真正焕发生机。
当你创作了若干节奏后,全新的内容浏览器便能发挥优势。你可轻松调取其他节奏中的音型或音色,对其进行重构与混音,进而打造出极具个人风格的素材库。有时你只想坐下来,直接投入歌曲创意的尝试 —— 而 Atlas 如今已成为在保持个人风格的同时,实现这一目标的最快工具。
2020 年初,在 Atlas 2 的开发过程中,我为自己设定了一个个人目标:每天用它创作一段节奏。许多测试版用户也纷纷效仿。最终,这一过程催生出数百项或大或小的优化。例如,有时某个按钮难以点击,某项功能操作不够便捷,甚至有些在理论上看似不错的功能,实际使用中却显得冗余 —— 这些问题均得到了调整、优化或修复。

Algonaut has announced the release of a massive update to its Atlas software designed to turn samples into music.
The Atlas 2 drum machine and sample manager brings new features such as a fast and powerful Drum Sequencer, Sample Variation/Humanization engine, and a new Content Browser that makes managing and recombining drum kits and sequencers easy. On top of this there are hundreds of smaller improvements to every aspect of the original Atlas.

In particular the Drum Sequencer has been built from the start to be fast but flexible. The idea was to take the workflow-speed of traditional step-sequencers (like the much-loved FL-Studio one), but give it the extra flexibility of piano-roll editors when you need it. Get that idea down fast while it’s fresh. then tweak in all the little flourishes that make a beat really come alive.

The new Content Browser shines once you’ve got a few beats. Easily bring in patterns or sounds from other beats, remake and remix them, and build a library that sounds like you. Sometimes you want to just sit down and jump straight into trying song ideas and Atlas is now the fastest way to do that while maintaining your own style.

At the start of 2020 I set a personal goal to create a beat every single day in Atlas 2 while it was being developed. Many of the beta testers did the same. The result was hundreds of major and minor improvements along the way. Sometimes a button was too hard to click, or a feature was not accessible enough, or even some feature that seemed like a good idea on paper was just bloat in reality. It all got tweaked, finessed, or fixed.

 

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