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水竖琴打击乐 – Soundiron Waterharp v2.0 KONTAKT


KONTAKT – 4,73 GB

Soundiron Waterharp是一个深度多重采样的打击乐和效果器乐器库,可捕捉水听器的灵魂。这种独特的乐器概念最初是由Richard Waters在1960年代后期开发的。水听器(也称为水竖琴)有各种形状和尺寸,但它们通常采用相同的基本设计:带有中空黄铜水腔和长脖子的黄铜器皿。室的顶部装饰有垂直的黄铜尖齿或条形。通过弹奏,敲打和鞠躬这些尖齿来演奏,这些尖齿共鸣以产生暗调和或不谐调的音调和纹理。尖齿被切成特定的长度,并布置成在绕水听器的主体缠绕时产生鳞片。向室内添加水并更改水听器的位置会极大地改变演奏乐器时产生的音高和谐

波。水室本身也可以用作打击乐器。总的来说,水听器既可以当作调音,也可以作为未调音的打击乐器,但是最常用于悬念和恐怖音轨以及声音设计中,作为一种戏剧性的音效工具。
我们用许多不同的槌,棍棒,金属棒,手指和手掌,弓甚至声音演奏它,以探索该乐器的每一个细微差别和隐藏的音乐潜力。我们记录了它空无一人的水。我们甚至使用水听器(水下麦克风)从内而外记录下来,同时在明火下煮熟并装满机器螺钉。最后,我们使用录音和各种创造性的声音设计技术,创建了广泛的环境音景,打击垫,无人机,环境和氛围,以使该库更上一层楼。

内容:
-弯曲(无水)慢,中,快FX
-弓扫(水)慢,中,快FX
-鞠躬2音连奏
-鞠躬维持(有水和无水)
-鞠躬断奏
-带有弓形蜂鸣的FX弓式打磨(有水和无水)
-带有磁铁的FX弯曲
-带水听器的Bowing FX(水下麦克风)
-鞠躬特效带人声
-在四个不同温度水平下弯曲FX沸腾
-槌状橡胶(6-7速度层– 6轮巡回赛),+ 16齿
-槌状金属(6-7速度层– 6轮巡回赛),+ 8齿
-手动演奏“金属塔布拉”(10个力度层– 10个循环赛)底部和顶部
-木槌(6-7速度层– 6轮旋转),+ 20齿
-带有+20齿的水力槌(6轮巡回赛)
-橡胶,金属和木槌轻扫(慢,中,快)
-声乐无人机,词组等等
-自定义氛围,包括Steven Tavaglione制作的补丁(Wall-E上的环境音乐,American Beauty等)
Waterharp 2.0包括可自动执行的Attack,Release,Edge,Filter,Vibrato和Convolution混响以及30多个自定义大厅,房间和特殊FX脉冲。我们优化了预设,使每个类别都唾手可得,并且易于载入菜单。我们还将Arpeggiator系统集成到每个调音和打击乐预设中,并提供多种模式,音序和拍号选项。效果预设现在具有动态波形显示,实时回放和偏移光标的功能。我们还添加了新的深度氛围,合成器和声音设计的氛围,所有这些都是从原始乐器来源手工制作而成的。

需要FULL Kontakt 5.1或更高!

主页
http://soundiron.com/products/waterharp

 

The Soundiron Waterharp is a deeply multi-sampled percussion and effects instrument library that captures the heart and soul of the waterphone. This unique instrument concept was originally developed by Richard Waters in the late 1960s. Waterphones — also commonly known as Water Harps — are found in all shapes and sizes, but they generally follow the same basic design: a brass vessel with a hollow brass water chamber and a long neck. The top side of the chamber is adorned with vertical brass tines or bars. It is played by strumming, striking and bowing these tines, which resonate together creating darkly harmonic or dissonant tones and textures. The tines are cut to specific lengths and arranged to create scales as they wind around the body of the waterphone. Adding water to the chamber and changing the position of the waterphone drastically changes the pitch and harmonics that are produced when the instrument is played. The water chamber itself can also be played as a percussion instrument. Overall, the waterphone can be considered as both a tuned and un-tuned percussion instrument, but is most often used in suspense and horror soundtracks and sound design as a dramatic sound effect tool.
We played it with lots of different mallets, sticks, metal rods, fingers and palms, bows and even voices to explore every nuance and hidden musical potential of this instrument. We recorded it both empty and full of water. We even recorded it from the inside out using hydrophones (underwater microphones), while being cooked over open flame and while filled with machine screws. And finally, we created a wide selection of ambient soundscapes, pads, drones, ambiences and atmospheres using the recordings and all manner of creative sound design techniques to take this library to the next level.

CONTENTS:
– Bowing (no water) Slow, Medium, Fast FX
– Bowing sweep (water) Slow, Medium, Fast FX
– Bowing 2-note legato
– Bowing Sustain (with and without water)
– Bowing Staccato
– Bowing FX grinding w/ tine buzz (with and without water)
– Bowing FX w/ magnets
– Bowing FX w/ hydrophone (underwater mic)
– Bowing FX w/vocals
– Bowing FX boiling at four different temperature levels
– Mallet Rubber (6-7 velocity layers – 6 round robin) at +16 tines
– Mallet Metal (6-7 velocity layers – 6 round robin) at +8 tines
– Hand Played “Metal Tabla” (10 velocity layers – 10 round robin) bottom and top
– Wooden Mallet (6-7 velocity layers – 6 round robin) at +20 tines
– Hydro Mallets (6 round robin) at +20 tines
– Rubber, Metal and Wooden Mallet Sweeps (Slow, Medium, Fast)
– Hydro-Vocal drones, phrases and more…
– Custom ambiences, including patches by Steven Tavaglione (Ambient music on Wall-E, American Beauty and more)
Waterharp 2.0 includes automatable Attack, Release, Edge, Filter, Vibrato and Convolution reverb with 30+ custom halls, rooms and special FX impulses. We’ve optimized presets to put each category right at your fingertips, with easy articulation menu loading. We’ve also rolled our Arpeggiator system into every tuned and strike percussion preset, with plenty of mode, sequencing and time signature options. The effects presets now feature dynamic waveform display, with real-time playback and offset cursor. We’ve also added a new range of deep ambiences, synths and sound-designed atmospheres, all hand-crafted from the original instrument source.

Requires FULL Kontakt 5.1 or higher!

home page
http://soundiron.com/products/waterharp

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