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模拟空间声学效果器 – NovoNotes HPL2 Processor 2.0.0 WIN MAC

团队 R2R | 2022 年 3 月 25 日 | WIN:24.7MB | MAC:33.8MB完美的耳机声音

完美的耳机声音。新的 HPL2 处理器插件通过使用双耳技术处理立体声声源,几乎创造了完美的室内声学效果和扬声器的前置定位。您只需要一副耳机,就可以在理想的环境中专注于您的制作。

什么是 HPL?
HPL 代表耳机聆听。
HPL 是一种双耳技术,非常适合音乐制作和聆听。
HPL 是 3DX 和 HPL2 处理器插件背后的核心技术之一。

为什么 HPL 听起来那么好?

HPL 使用与一般双耳插件常用的方法不同的方法。

一般方法:测量IR的卷积。

HPL:算法房间建模和头部声学模拟。

一般卷积方法使用与头部相关的脉冲响应数据 (HRIR),该数据由放置在消声室中的假人头测量。这种信号处理类似于音乐制作中经常使用的卷积混响。

以这种方式处理的声音通常感觉非常接近,就好像它在你耳边低语一样。这创造了一种“身临其境”的感觉,这在 VR 内容的制作中很重要。

然而,这种方法在应用于音乐制作时存在问题。所有的声音都感觉太近了,你会失去在音乐制作中如此重要的空间感和距离感。

HPL 的开发旨在实现“沉浸感”和“宽敞感”。

下面的列表显示了一般方法和 HPL 之间的差异。

HPL
本地化:脑外本地化。
空间感:自然。
平移均匀性:各个方向的音量相等。

一般方法
定位:非常接近头部表面。
空间感知:需要额外处理。很难避免不必要的副作用和不自然的结果。
声像均匀度:左/右位置更响亮,前/后和上/下位置更柔和。

HPL 是 Ambisonic 技术的应用吗?
不会。HPL 不以任何方式使用 Ambisonics。

许多双耳插件在将信号编码为 Ambisonics 后对其进行处理。但是,NovoNotes 插件对虚拟扬声器进行双耳化,而不会将它们编码为 Ambisonics。这提供了更高的本地化。我们使用这种方法是因为在音乐制作中,我们不能在沉浸感或本地化上妥协。

 

Perfect Headphone Sound. The new HPL2 Processor plugin virtually creates perfect room acoustics and the front localization of the speakers by processing stereo sound sources with binaural technology. All you need is a pair of headphones and you can focus on your production in an ideal environment.

What is HPL?
HPL stands for HeadPhone Listening.
HPL is a binaural technology that is ideal for music production and listening.
HPL is one of the core technologies behind the 3DX and HPL2 Processor plugins.

Why does HPL sound so good?

HPL uses a different method to that commonly used by general binaural plug-ins.

General method: convolution of measured IR.

HPL: algorithmic room modeling and head acoustic simulation.

The general convolution method uses Head-related Impulse Response data (HRIR), which is measured by a dummy head placed in an anechoic room. This signal processing is similar to the convolution reverb often used in music production.

Sound processed in this way generally feels extremely close, as if it is being whispered in your ear. This creates a sense of “immersion”, which is important in the production of VR content.

However, there is a problem with this method when applied to music production. All sounds feel too close, and you lose the sense of spaciousness and distance that is so important in music production.

HPL was developed to achieve a sense of both “immersion” and “spaciousness”.

The following list shows the differences between the general method and HPL.

HPL
Localization: Out-of-head localization.
Perception of space: Natural.
Uniformity of panning: Equal volume in all directions.

General Method
Localization: Very close to the surface of the head.
Perception of space: Needs additional processing. It is difficult to avoid unwanted side-effect and unnatural results.
Uniformity of panning: louder in the left/right position, softer in the front/back and up/down positions.

Is HPL an application of Ambisonic technology?
No. HPL does not use Ambisonics in any way.

Many binaural plug-ins process the signal once it has been encoded into Ambisonics. However, NovoNotes plug-ins binauralize the virtual speakers without encoding them to ambisonics. This provides a higher localization. We use this method because, in music production, we cannot afford to compromise on either immersion or localization.

What’s New
official site does not provide any info about changes in this version.

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