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复古延迟 DSPTone ExoDelay 1.0.2 WIN

File size: 18.7 MB

从复古数字回声到现代渐变调制动态,多款不同时代的延迟效果融为一体 —— 既有紧凑的复古回声,也有丰富的现代质感。这款特色鲜明的调制延迟效果器,灵感源自 20 世纪 80 年代早期的数字延迟设计,并为现代音乐制作重新打造。
  • 复古数字延迟质感
  • 带动态闪避功能的调制回声
  • 经典音域范围 + 现代三重延迟模式
与 BBD(桶式延迟线)不同,早期数字设备具备以下优势:

清晰的重复回声 / 稳定的延迟时间 / 丰富的调制效果

但受限于当时昂贵的存储成本与有限的带宽,每一代数字延迟设备都拥有独特的音色特质 —— 由延迟时间上限、滤波效果、底噪水平和调制表现共同定义。部分设备专注于短延时的合唱式延迟,另一些则以牺牲带宽为代价拓展延迟时间,后期设计则进一步提升了音色清晰度与音域范围。

数字延迟在今日依然重要

这款效果器的设计灵感源自 20 世纪 80 年代的依班娜(Ibanez™)单块效果器(DML、DML10 及 DML20),这些设备是早期数字延迟时代的标志性产品。
ExoDelay 捕捉了这一演变历程,提供多种延迟音色特质,每种都反映了那个时代不同的设计理念 —— 并通过现代路由架构与控制方式进行升级拓展。
  • 较短的延迟范围助力节奏型演奏
  • 较窄的带宽更易融入混音
  • 细腻的调制效果增添动态感而不杂乱
  • 饱和与底噪效果营造层次感与临场感

延迟模式

灵感源自吉他延迟单块效果器
  • DMOD:带宽偏暗,音色特质鲜明,适用于节奏回声与经典调制质感
  • DMOD-10:音色顺滑,清晰度均衡,适用于旋律延迟与渐变调制
  • DMOD-20:带宽明亮,重复回声干净,适用于空间感延迟与细节丰富的调制
  • MODERN TRI:三重延迟串联为一条渐变延迟线,适用于氛围音效与复杂节奏设计

灵活可变的时间范围(匠心设计)

时间范围随模式自动拓展
每种延迟模式都配有专属时间范围,可制作镶边(flanger)、合唱(chorus)、颤音(vibrato)、双音叠加(doubling)、快速回弹(snapback)与回声延迟等多种效果。同步功能(Sync)可在毫秒(Milliseconds)与节拍(Beats)、三连音(Triplets)、附点(Dotted)等 tempo 同步数值之间切换时间参数。

路由架构

遵循常规延迟效果器原理,新增调制功能(LFO 控制延迟时间变化)
输入阶段 → 预加重阶段 → 饱和阶段 → 延迟阶段 → 去加重阶段 → 闪避阶段 → 音色调节阶段 → 干湿混合阶段 → 输出阶段

底噪、立体声扩展、调制深度与反馈(匠心设计)

设备内置复古芯片的底噪注入功能,带有饱和质感与带宽限制特性。预加重与去加重阶段也是设备架构的重要组成部分。底噪可增强动态感知、提升深度错觉,让反馈效果更具生命力;立体声扩展(Spread)可调节立体声宽度,增添镶边效果;反馈(Regen)用于设置反馈至延迟阶段的延迟信号量。

额外控制功能

  • AUTOGAIN(自动增益):调节饱和阶段的输出电平,使其与输入电平匹配
  • DUCK AMT(闪避量):控制效果信号的电平衰减程度,闪避效果的持续时间由延迟时间(TIME)旋钮控制
  • DUCK SHAPE(闪避曲线):控制闪避响应的平滑度或锐利度

乐器处理适用场景

  • 吉他(GUITAR):节奏延迟、调制主奏、纯净氛围质感
  • 贝斯(BASS):带闪避功能的短延迟、增添宽度的细腻调制
  • 合成器(SYNTHS):动态回声、立体声移动、音效设计层叠
  • 人声(VOCALS):节奏同步延迟、提升清晰度的闪避功能、偏暗的音色设置
  • 鼓组与打击乐(DRUMS & PERC):快速回弹回声、立体声节奏延迟、可控反馈质感

From vintage digital echoes to modern evolving modulation motion. Several delay eras combined into one, from tight vintage echoes to modern textures. Characterful modulation delay inspired by early digital delay designs of the 1980s and reimagined for modern production.

– Vintage digital delay character.
– Modulated echoes with dynamic ducking.
– Classic ranges + modern triple delay mode

Unlike BBD, early digital units offer
Clear repeats / Stable delay time / Modulation

However, memory was expensive and bandwidth was limited. Each generation of digital delay had its own distinct character — defined by delay time limits, filtering, noise floor, and modulation behavior. Some units focused on short, chorus-like delays. Others expanded delay time at the cost of bandwidth. Later designs pushed clarity and range further.

Digital Delay Still Matter Today
We inspired in this effect by Ibanez™ pedals (DML, DML10 & DML20) from 1980th. As well-known part of the early digital delay era *

ExoDelay captures this evolution by offering multiple delay characters, each reflecting a different design philosophy from that era — and then extends them with modern routing and control.

Shorter delay ranges encourage rhythmic playing.
Narrower bandwidth sits better in a mix.
Subtle modulation adds movement without chaos. Saturation and noise create depth and presence

DELAY MODES
Inspired by guitar fx delay pedals

• DMOD: darker bandwidth & stronger character. Rhythmic echoes and classic modulation textures.
• DMOD-10: smoother tone & balanced clarity. Melodic delays and evolving modulation
• DMOD-20: brighter bandwidth & cleaner repeats. Spacious delays and detailed modulation
• MODERN TRI: x3 Delays into one evolving delay line. Ambient effects, rhythmic complexity design

Variable time range as masterpiece
Extended automatically depending on mode

Each Delay mode includes own time range. You can create effects like flanger, chorus, vibrato, doubling, snapback and echo delay lines. Sync – switching Time parameter between Milliseconds and Beats, Triplets & Dotted time-synced values.

ROUTING ARCHITECTURE
Same principles as other delays, but with added feature of modulation (LFO changes the delay time)

-> Input stage -> Pre-Emphasis stage -> Saturation stage -> Delay stage -> De-Emphasis stage -> Ducking stage -> Tone stage -> Dry & Wet Mix -> Output stage

Noise, Spread, Width & Regen time range as masterpiece
We build it with noise injection of vintage chips with saturated and bandwidth limited character. Emphasis & De-emphasis stages is also part of the device architecture. Noise adds perceived motion, improve depth illusion, makes feedback feel alive. Spread adjusts the stereo width, adds flanger effect. Regen set the amount of delayed signal fed back into the delay stage

ADDITIONAL CONTROL
AUTOGAIN: Adjusts the output level of the saturation stage to match the input level.
DUCK AMT: Amount of level reduction on the effect signal. Duration of the ducking effect controlling by the delay TIME knob.
DUCK SHAPE: Controls how smooth or sharp the ducking response is

USE FOR INSTRUMENTS PROCESSING
– GUITAR: Rhythmic delays. Modulated leads. Clean ambient textures
– BASS: Short delays with ducking. Subtle modulation for width
– SYNTHS: Animated echoes. Stereo movement. Sound design layers
– VOCALS: Tempo-synced delays. Ducking for clarity. Darker Tone settings
– DRUMS & PERC: Slapback echoes. Stereo rhythmic delays. Controlled feedback textures

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