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双引擎 3D 空间算法混响 DevProAudio REVERSIDE 1.0.0 WIN

File size: 63.8 MB

一、产品核心定位

业内高端四核心架构算法混响,拆分早期反射 ER 引擎 + 晚期混响 LR 引擎,双引擎各自搭载独立 Mini 扩散器,等效 4 套运算单元;内置完整几何 3D 声场系统,不只是立体声混响,更是全局声场定位工具,可让多轨乐器统一处于同一个虚拟声学空间,适合流行、管弦、影视配乐、沉浸式 3D 音频制作。

核心优势:完整物理房间建模 + 传统音乐混响双模式,全程保调调制,无常见混响音调模糊失真。

二、四大核心架构模块

1. 早期反射 ER 独立引擎(空间轮廓根基)

负责构建房间边界、声源直达空间轮廓,最多生成 200 条独立反射声,精准还原真实房间墙壁反弹轨迹:
  • 房间几何调节:长宽高 X/Y/Z、空间不规则 Shape、墙面吸收 Wall Absorption
  • MAT 材质滤波器:模拟地毯 / 混凝土等不同墙面的频率吸收特性,仅作用早期反射
  • 独立 ER 扩散器:增加反射散射,消除生硬数字折线感
  • 可视化反射角度分布图,直观看到声音反射方向
  • 3D 独立开关,可单独给直达声 / 早期反射开启三维定位

2. 晚期混响 LR 独立引擎(氛围尾音)

塑造绵长包裹混响尾,与 ER 完全分离调节,互不干扰清晰度:
  • 14 种差异化扩散模型,覆盖厅堂、板式、实验漩涡纹理
  • EXT 非线性包络:打破标准指数衰减,模拟真实大厅缓慢淡出
  • DCY 衰减滤波器:独立控制高低频衰减时长(低频拖尾、高频快速消散)
  • LR 专属宽立体声 WIDE 模式,拓宽混响包围感
  • 独立 LR 扩散器,让尾音渐进式铺开,不会瞬间爆发

3. 3D 几何空间定位系统(产品标志性功能)

虚拟房间内可拖拽声源、听众两个点位,X/Y/Z 三轴三维排布,直达声、早期反射、混响尾全部跟随点位改变方向:
  • 交互式网格可视化面板,实时预览声源与收音位置
  • 3D 画质档位切换(标准 / 高精度),平衡 CPU 负载
  • 支持自动化:移动、旋转、远近距离动态动画
  • 统一声场解决方案:多轨道挂同一预设,所有乐器共用同一个虚拟房间,混音空间高度统一

4. 双引擎独立滤波 & 均衡系统

ER、LR 两套引擎拥有完全独立三段 EQ 与滤波链路,互不牵制:
  • MAT(材质)/DCY(衰减)滤波器可单向 / 双向联动,兼顾物理真实与创意塑形
  • EQ 支持钟形、搁架、陷波、带通,斜率最高 48dB/oct
  • 左右声道 / 中侧 M-S 非对称均衡,自由塑造立体声宽窄

三、关键特色功能汇总

  1. 双工作页面
    • Easy 简易页:混响时间、大小、干湿比核心旋钮,快速出效果
    • Main 专业页:全可视化监测(反射波形、3D 点位、尾音频谱),一键跳转扩散 / 滤波 / 调制子面板
  2. 无损调制系统

    100 + 内置 LFO,调制扩散、距离、房间尺寸,全程保留音高,不会出现音调漂移糊化

  3. 灵活干湿平衡

    两种调节逻辑:平衡滑杆 / 绝对 dB 增益,一键互相转换

  4. 丰富预设库

    数百原厂预设,包含 RumbaCodex、Nirto 第三方专业音色,覆盖房间 / 厅堂 / 板式 / 实验氛围

  5. GPU 加速界面

    UI 显卡渲染,大幅节省 DSP 算力,低配置电脑也流畅操作

  6. 自定义主题皮肤,界面可本地化多语言

四、插件兼容格式

  • Windows:VST3、CLAP
  • macOS:VST3、CLAP、AudioUnit (AU),原生支持 Intel/Apple Silicon

    暂不支持 AAX(Pro Tools)

五、Windows 系统硬性要求

  • 系统:Windows 10 / Windows 11 64 位,32 位不支持
  • CPU:多核处理器,高精度 3D 模式会占用更多 DSP
  • 硬盘:安装仅需 63.8MB

 

 

 

 

REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment.

A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.

Features
* Versatile dual-engine fully algorithmic reverb with separate, highly tunable Early and Late Reflections engines.
* Deep control over space, tone, stereo image, timing, and decay.
* 3D positioning for placing a virtual source and listener inside a simulated acoustic space.
* Useful for building a coherent shared space for multiple instruments in a mix.
* Physically inspired room shaping plus familiar musical reverb controls.
* Material/ER and Decay filter follow/match modes for linking tonal behavior across the engines.
* 14 unique diffusion models.
* Dedicated mini diffusers on both engines for extra density and texture.
* Separate stereo controls for the Early and Late engines, with a special WIDE mode for the Late Reflections tail.
* ER-to-LR send control with selectable pickup point in the Early Reflections chain.
* Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
* Automatic modes for reflection count and reverb time, derived from the geometry of the virtual space.
* 3D processing can be switched separately for the direct path, Early Reflections, and Late Reflections, with selectable quality modes.
* Extended tail envelope mode for creating non-exponential decay profiles, especially useful for hall simulations.
* Two ways to control ER/LR and Dry/Wet mixing: balance-style workflow or absolute gain in dB, with automatic conversion between both views.
* Absolute and relative room-size modes for shaping dimensions in different ways.
* Can move from reverb into resonant, echo-like delay effects.
* Unique reverb density control that simulates scattering through irregular, split bounces.
* 100+ internal LFOs for animating many aspects of the algorithm while preserving harmonic detail in the tail.
* Rich visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angle views for directional reflection patterns.
* Hundreds of presets, including contributions from RumbaCodex and Nirto (NSONICS).
* Easy page for quick adjustments and fast preset-based workflow.
* GPU-rendered user interface that keeps more CPU available for audio DSP.
* Localizable user interface.
* User-adjustable UI color themes.
* Included color theme presets.

System Requirements: Windows 10 or later (64-bit)

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