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《游戏音频编程:原理与实践》第五卷 Game Audio Programming 5: Principles and Practices

English | 2025 | ISBN: 1032856335 | 366 pages | True PDF,EPUB | 23 MB

欢迎阅读《游戏音频编程:原理与实践》第五卷 —— 这是同类系列中首部专注于游戏音频编程的艺术、科学与技艺的著作。在本卷中,业内顶尖的游戏音频程序员深入探讨了各类音频编程主题,内容既涵盖振荡器技术等底层知识,也包括自动化测试、混响及音乐处理等高层级话题。
无论处于何种技能水平的游戏音频程序员,都能从本书中有所收获。书中介绍的方法已在各种规模的游戏中得到应用 —— 从大型 3A 游戏到小型独立游戏,均经过实践检验,可供你直接应用于自己的游戏音频代码中。书中还包含语音系统、异步多线程音频引擎架构、脉冲响应等章节内容。
本书汇集了游戏音频编程领域大量的高级知识与实践智慧。无论你是刚入行的新手、经验丰富的专家,还是恰巧负责相关工作的从业者,这本书都适合你!

Welcome to the fifth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.
Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.

This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you’re just the lucky soul who gets to do the work, this book is for you!

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