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高级循环重新排序器 – Homegrown Sounds Dark Matter v1.10 KONTAKT

Homegrown Sounds Dark Matter v1.10 KONTAKT Samples » Kontakt – 542 MB

Dark Matter是一种高级循环重新排序器,可以多种方式与速度同步的循环一起使用。它有13个音序器行,在其7个音色库的核心上使用889个循环,包括合成音序,变形音,广播音,鼓打击和循环。可以使用切片定序器在每个步骤中选择其中任何一个的节,这可以选择16个起点。每个库还具有22种模式,其中包括LFO斩波和反向模式。

每行的主音序器可以具有不同的步长,从而可以轻松,快速地构建复杂的多节奏序列。它可以运行自由泳,也可以强制每X步重置一次。音序器的主要重点是每个旋钮都可以记录为DAW自动化,因此有可能在整个混音过程中发展音序。

Drak Matter Snapshots还有一个快照功能,它具有12个虚拟音序,可以从主音序器中复制这些音序。它们可以通过专用的Midi触发器八度触发,也可以自动按钮。发送到快照按钮也可以自动执行,因此可以自由地制作快照作为表演的一部分。

快照从多节奏序列推出到16个步骤,这意味着它们始终保持同步。同样,因为如果您想更改开始步骤,则无法左右移动多节奏序列,因此可以将其复制到快照中,然后移位并发送回去,这在大多数情况下是可行的。编辑开关定义了两种播放模式。关闭编辑开关后,主序列的旋钮将隐藏,但快照将播放,这意味着自动化不会覆盖快照。当不自动化时,编辑模式提供完整的编辑,因此可以像传统的模式音序器一样使用。

每行和每列都有随机化器,以及许多随机化自定义选项。它还具有为行添加随机值的功能,以及确定发生频率的概率。还有一个“概率行”,它确定选定步骤将触发的频率。红色问题v1.1更新添加了第二个工具Red Matter,该工具与Dark Matter相同,不同之处在于它使用了基于传统模式的系统,如Emergent Properties和其他HGS Instruments。该更新还包括添加“混音”,“全部复制”以及“音序器”中“暗物质”的每一行的“行选项”菜单。行菜单功能可用于复制x步或将行复制到任何或所有模式,以及按所有其他顺序复制/重新混合行。
原始资料使用了分布在7个库中的889循环,如下所示:
1.模拟-用模拟四和DSI Evolver专门为该乐器制作的合成器序列。
2.变形–一组声音,它们在不同的声音之间变形,以及一些经典的Wavetable变形。
3.混合–变形更多,并包含无线电声音和莫尔斯电码。
4. Hits A –按顺序链接单个鼓的命中。
5. Hits B –架子鼓第二乐曲。
6.鼓循环A –各种鼓循环的集合。
7.鼓环B –另一套不同口味的鼓环。

共有22种模式,它们使用不同的时间拉伸算法和声音处理,包括使用LFO斩波“音量/截止”和“反向”模式的模式。使用单个循环对它们进行排序可能会非常有趣。可用的模式如下:
1. Time Machine Pro
2. Time Machine Pro反转
3. TM –它们使用Kontakts音调机模式产生细腻的声音
4. LQ –这些在低质量模式下使用Time Machine。
5. BM – Beat Machine模式,它倾向于像门控效果那样将切片分割开。
6.明亮-使用TM Pro,但共振峰声音更明亮。
7.第8章–斩波器模式使用LFO SAW形状来影响音量和过滤器截止。
8.章节16
9.章节32
10.章节6
11.章节3
12.章节8-反转
13.章节16-反转
14.章节32-反转
15.章节6-反转
16.章节3-反转
17. SQ CHOP 8-使用方波
18. SQ CHOP 16
19. SQ CHOP 8 –反转
20. SQ CHOP 16 –反转
21. SINE Slow –在自由同步模式下使用正弦波。
22.正弦更快

Dark Matter is an Advanced Loop Re-Sequencer which works with tempo synced Loops in a variety of ways. It has 13 Sequencer Rows and uses 889 loops across 7 Banks at it’s core which includes Synth Sequences, Morphing Sounds, Radio Sounds, Drum Hits and Loops. Sections of any of these can be selected on each step using the Slice Sequencer which allows and of 16 start points to be chosen. There are also 22 modes for each bank that include things such as LFO Chops and reverse modes.

The Main Sequencer can have different step lengths per Row which allows building complex polyrhythmic sequences easily and quickly. It can run freestyle or be forced to reset every X steps. A major focus of the sequencer is that every knob can be recorded as DAW automation so it is possible to evolve a sequence throughout a mix.

Drak Matter SnapshotsThere is also a snapshot feature which features 12 virtual Sequences which can be copied from the main Sequencer. They are either triggered via a dedicated octave of Midi Triggers, or the buttons can be automated. The send to snapshot buttons can also be automated and so there is the creative freedom to make snapshots as part of the performance.

The snapshots are rolled out to 16 steps from the polyrhythmic sequence, which means they are always in sync. Also Because shifting a polyrhythmic sequence left/right is impossible should you want to change the start step, it can be copied to a snapshot, shifted and sent back which works most of the time. There are two playback modes defined by the Edit switch. With the edit switch off, the knobs of the main Sequence are hidden but the snapshot will play back meaning that Automation will not overwrite the snapshot. When not automating edit mode provides full editing so it can be used more like a traditional pattern Sequencer.

There are Randomizers for every row and column and lots of Randomize custom options. It also has a feature for adding random values to a row and a probability to determine how often it happens. There is also a Probability Row which determines how often selected steps will trigger.
Red MatterThe v1.1 Update adds a Second Instrument called Red Matter which is identical to Dark Matter except it uses a traditional Pattern based system like Emergent Properties and other HGS Instruments. The update also includes the addition of Remix, Copy to All and a Row Option menu to each Sequencer row to Dark Matter. The Row menu functions can be used to duplicate x steps or to copy the row to any or all Patterns, as well as Copy/Remix the Row in all other sequences.

A video showing some of the presets, but its easy and fun to create your own.
The source material uses 889 Loops spread over 7 Banks as follows:
1. Analog – Synth Sequences made with an Analog Four and DSI Evolver specifically for this Instrument.
2. Morphs – A set of sounds which morph between different sounds As well as some classic Wavetable morphs.
3. Mixed – More morphs and a collection of radio voices and morse code.
4. Hits A – Single Drum hits chained in sequence.
5. Hits B – A 2nd bank of Drum Hits.
6. Drum Loops A – A collection of diverse drum loops.
7. Drum Loops B – A second set of drum loops With a different flavour.

There are 22 Modes available which use different timestretch algorithms and sound manipulation, including modes which use LFOs to chop the Volume/Cutoff and Reverse modes. This can be very interesting sequencing them using a single loop. The available Modes are as follows:
1. Time Machine Pro
2. Time Machine Pro Reversed
3. TM – These use Kontakts Tone Machine Mode for a Granular Sound
4. LQ – These use the Time Machine in Low Quality Mode.
5. BM – Beat Machine Mode which tends to split up the slices more like a Gate Effect.
6. BRIGHT – Uses TM Pro but has a brighter formant sound.
7. CHOPPER 8 – The Chopper Modes use an LFO SAW shape to affect the Volume and Filter Cutoff.
8. CHOPPER 16
9. CHOPPER 32
10. CHOPPER 6
11. CHOPPER 3
12. CHOPPER 8 – Reversed
13. CHOPPER 16 – Reversed
14. CHOPPER 32 – Reversed
15. CHOPPER 6 – Reversed
16. CHOPPER 3 – Reversed
17. SQ CHOP 8 – uses a Square Waveform,
18. SQ CHOP 16
19. SQ CHOP 8 – Reversed
20. SQ CHOP 16 – Reversed
21. SINE Slow – uses a Sine wave in free sync mode.
22. SINE Faster

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