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独特的吉他音源 – Riot Audio Bowed Guitar Clouds KONTAKT

KONTAKT – 838 MB

介绍
BOWED GUITAR CLOUDS是在Kontakt 5.8及更高版本中运行的电影变形垫乐器。它基于弓弦吉他的录音,包括半声学低音,葡萄牙钢弦四弦琴和空心电子吉他。

BOWED GUITAR CLOUDS利用Kontakt的AET滤波器技术在音调层和非音调层之间无缝地变形。该仪器具有一个简单的GUI,可以控制每个图层(A和B)中的变形以及这些图层之间的平衡调整。其他控件包括失真,BP滤波器,延迟和混响以及三频段参数均衡器。

BOWED GUITAR CLOUDS是一页纸的Kontakt仪器,旨在易于使用和即时产生效果。

BOWED GUITAR CLOUDS屏幕截图
层数
我们的CLOUDS引擎的大部分吸引力来自它如何在不同样本源和样本组之间产生运动。它包含两层,A和B,每层又包含一个基础子层和一个目标子层,即总共四层。

-变形:此部分控制引擎的变形参数。引擎配置为随时间从A层和B层的基础子层调制到其目标子层。

-数量:此选项控制基本图层变形为目标图层的数量。可以分别控制A和B。

-速度:控制从基础层到目标层的变形速度。较低的设置等于〜300ms的速度,而较高的设置则导致大约9秒的变形速度。

-八度:每个层(A,B)包含三个八度,每个八度在它们自己的Kontakt组中,并且具有细微的个体差异,例如不同的录音,音高变化等。此部分允许对每个八度组进行音量控制。仅选择一组以获得简单而细腻的声音,或者将它们全部拨入以获得完整的,类似风琴的多倍频程。

-X-FADE:此推子可让您在主层A和B之间切换。我们建议将其自动化或通过MIDI CC(modwheel等)对其进行控制,因为这可以在播放过程中发挥最大的表现力。

外汇
效果部分包含失真,BP(带通)滤波器,延迟和混响的控件。

-失真切换按钮:打开和关闭磁带失真/饱和度。

-失真:调节饱和度/失真量。在控件的高端,您会听到磁带压缩的声音–这将使电平完全不成比例。

-BP滤波器频率(uency):控制带通滤波器的中心。我们选择了一个相当宽的BP滤波器,它具有平滑的曲线,可产生自然温暖的声音。不过,您可以使用它在整个很窄的高频段扫过频谱。

-延迟:控制延迟返回的数量。

-时间:控制延迟间隔的时间。延迟是速度同步的,基本单位为八分之一。可能的范围是1 8至12 8。

-混响:控制混响返回的数量。混响器是具有较长大厅设置(9.0s)的Lexicon 480数字混响器模型。

-长度:控制混响的大小–使用此控件可以调节早期反射(ER)和晚期反射(LR)。

情商
低,中和高
控制参数均衡器的低,中和高频段的增益。均衡器具有宽的Q,可产生音乐,柔和的衰减或增强效果。

特征
-4种Kontakt仪器:
+弓形半声学低音
+弓形空心体电
+鞠躬Braguinha
+弓木吉他
-采样乐器(弓形和弓形):Italia Mondial半声学低音,HöfnerVerythin Contemporary中空电吉他,Braguinha(Portoguese钢弦四弦琴),钢弦木吉他
-使用的麦克风:Royer R10碳带,Sontronics Orpheus电容,通过Blackstar阀式吉他放大器的DI
-每个乐器中有12层声音:A / B层各有两个子层,并有3个八度音阶扩展
-总共40个预设(快照)
-词典混响建模
-基于Riot Audio专有的CLOUDS引擎,该引擎使用Kontakts AET滤镜变形功能

需要Kontakt 5.8或更高版本的完整版本!

主页
http://riotaudio.com/product/bowed-guitar-clouds/

 

INTRODUCTION
BOWED GUITAR CLOUDS is a cinematic morphing pad instrument running in Kontakt 5.8 and above. It is based on recordings of bowed guitars including a semi-acoustic bass, a Portuguese steel-string ukulele and a hollowbody electric guitar.

BOWED GUITAR CLOUDS makes use of Kontakt’s AET Filter technology to seamlessly morph between layers of sound, both tonal and non-tonal. The instrument has a simple GUI allowing for controls for the morphing within each layer (A and B) as well as adjustment of balance between these layers. Other controls include distortion, BP filter, delay and reverb as well as three-band parametric EQ.

BOWED GUITAR CLOUDS is a one-page Kontakt instrument designed for ease of use and immediate results.

LAYERS
Much of the appeal of our CLOUDS engine derives from how it generates movement between different sample sources and groups. It contains two layers, A and B, each of which in turn contains a base sublayer and a target sublayer, i.e. four layers in total.

– MORPHING: This section controls the morphing parameters of the engine. The engine is configured to modulate from the base sublayers of layer A and layer B to their target sublayers over time.

– Amount: This controls how much the base layers morph into the target layers. This can be controlled for A and B separately.

– Speed: Controls the speed of the morphing from the base layers to the target layers. Low settings equal speeds of ~300ms, while higher settings result in a morphing speed of around 9 seconds.

– OCTAVES: Each layer (A, B) contains three octaves, each within their own Kontakt group and with subtle individual differences, such as different recording takes, pitch shift variations etc. This section allows for volume control of each of the octave groups. Choose one group only for a simple, thin sound, or dial them all in for a full, organ-like multi-octave spread.

– X-FADE: This fader allows you to transition between the main layers A and B. We recommend automating this or controlling it via MIDI CC (modwheel etc) as this gives you maximum expressivity during playing.

FX
The effects section contains controls for Distortion, BP (Bandpass) Filter, Delay and Reverb.

– Distortion toggle button: Turns Tape distortion/saturation on and off.

– Distortion: Regulates the amount of saturation/distortion. At the higher end of the control you will hear tape compression kicking in – this stops the levels going all out of proportion.

– BP Filter Freq(uency): Controls the centre of the Bandpass filter. We’ve opted for a fairly wide BP filter with smooth curves for a natural, warm sound. Nevertheless, you can use it to sweep through the frequency spectrum up to a very narrow high band.

– Delay: Controls the amount of delay return.

– Time: Controls the time of the delay intervals. The delay is tempo-synced, with 8ths/quavers as the base unit. The possible range is from 1 8th to 12 8ths.

– Reverb: Controls the amount of reverb return. The reverb is a modelled Lexicon 480 digital reverb unit with a long hall setting (9.0s).

– Length: Controls the size of the reverb – both early reflections (ER) and late reflections (LR) are adjusted with this control.

EQ
Low, Mid and High

Controls gain of low, mid and high bands of a parametric EQ. The EQs have wide Qs for a musical, soft attenuation or enhancement effect.

FEATURES
– 4 Kontakt Instruments:
+ Bowed Semi-Acoustic Bass
+ Bowed Hollowbody Electric
+ Bowed Braguinha
+ Bowed Acoustic Guitar
– Sampled instruments (Bowed & Ebow): Italia Mondial semi-acoustic bass, Höfner Verythin Contemporary hollowbody electric guitar, Braguinha (Portoguese steel-string ukulele), steel string acoustic guitar
– Microphones used: Royer R10 Ribbon, Sontronics Orpheus Condenser, DI through Blackstar valve guitar amplifier
– 12 layers of sound in each instrument: A/B layers with two sublayers each and a 3 octave spread
– 40 presets (snapshots) in total
– Lexicon Reverb Modelling
– Based on Riot Audio’s proprietary CLOUDS engine using Kontakts AET Filter morphing capabilities

Require a FULL version of Kontakt 5.8 or above!

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